Men's Regular Season Rules


(last updated prior to the 2018/2019 season)

  1. Preface: The Men’s Section and the Club rely on all members of the section to act within the spirit as well as the letter of these rules. The Men’s Committee prefers not to have to act as arbiters and asks all teams and members to do all things fairly.

  2. OCA Rules – The current rules of the Ontario Curling Association apply to all matches, with minor exceptions as noted in the rules that follow.

  3. Team Composition - In order to play in the Men’s Competitive Section, all team members must be in good standing with the Club and the Section (i.e. they must be up to date with their section fees and prize fund assessments according to the records of the Club). Questions relating to a player’s good standing in the Section (that is, that the player has paid all dues and prize fund assessments as of a certain date) will be determined solely by reference to the records of the Club as of the date in question. Errors and omissions in the Club’s records will not be considered, as it is the player’s responsibility to ensure that he is in good standing and to notify the Club of errors.

    Further, each team must meet these criteria:

    1. The team must have signed up according to the Club’s Sign-up Rules.

    2. Each team will consist of four or five players. Any fifth member will be assessed full section fees and prize funds. Status as a “Fifth Man” is determined by reference to the team lists published at the beginning of each series by the draw master, the fifth member’s good standing with the Club and Section, and the fifth member’s participation in at least four league games. A player’s eligibility depends on notification to the draw master and publication of the player’s name on those team lists. It is the player’s and his Skip’s responsibility to ensure the player’s name is correctly recorded and published.

    3. A team must have at least three players, including two registered team members, to be eligible to play.

    4. To be eligible for the playoffs, any player must have been a registered member of a team before February 1 of that season and must have played in at least four league games.

  4. Substitutions - If not all registered team members of the team are able to play a scheduled match, substitutions may be made in accordance with OCA rules and in accordance with the High Park Club Men’s Section Sparing Policy (Adopted September, 2015).

    A registered team member must always throw last stones (although a spare may hold the broom).

    Spares should be members in good standing from the Men’s Competitive Section. If no one is available from the Men’s Competitive Section, a curling member of another section may spare.

    House members of the Club may spare in the Men’s Competitive Section or any other curling section up to six times per season (in total, not per section). A non-member of the Club may spare in the Men’s Competitive Section once per season.

  5. Length of Games - All regular-season games shall be a maximum of eight ends.

  6. Game Scheduling - unless otherwise posted, the regular season matches are scheduled to begin at 6:40PM and 8:50PM on the night of play and are to be played at that time. The digital clock on the east wall will be the official timepiece.

    At their discretion, the draw masters may decide to extend the 6:40PM scheduled start time for up to 10 minutes in extraordinary circumstances such as extreme weather or traffic conditions that cause a significant number of games to start late. A decision to delay the scheduled start time will be made prior to 6:40PM and will apply to all teams playing that draw for purposes of applying rule 6d).

    1. If one team is not eligible to begin to play its scheduled game within five minutes after the scheduled start time, that team will forfeit one point, one end and the hammer. At the end of every ten minutes thereafter, that team will forfeit another point, another end and the hammer. After a delay of twenty-five minutes from the scheduled start time, the offending team forfeits the game by default.

    2. If both skips agree, games may be rescheduled, subject to ice availability. Rescheduled games must be played before the last night of the Series. The team requesting the rescheduling forfeits the match by default if the match is not played.

    3. If a team (or both teams) cannot reschedule a game as a result of participating in a CCA, OCA or TCA event occurring on a game night, the team(s) will forfeit the game. However, the team(s) will be awarded a Loss rather than a Default Loss and no Aggregate Points deduction for the default will be assessed.

    4. In the early game, no more than two ends may be completed after 8:20PM. (or in the event that the Committee extends the 6:40PM scheduled start time, 100 minutes after the delayed start time). If the last rock of the sixth end is released before the clock shows 8:21PM, then eight ends may be played. If the sixth end is otherwise still in progress when the clock reads 8:21PM, a maximum of seven ends may be played.

      Within 7 days after any match where rule 6d) was enforced, a Skip may file a “slow play” protest with the draw master. The opposing skip shall be made aware that a protest has been filed at the same time the draw master is notified. Any team that accumulates 3 protests against it during the course of a season shall be warned by the Committee of its slow play. At the discretion of the Committee, any subsequent protests against that team may result in a deduction of 10 Aggregate points.

    5. No time-outs are permitted.

  7. Scoring - Teams are awarded points for the results of each game. At the end of each Series (as determined by the draw master), standings will determine points awarded to each team for the Aggregate Points competition and to determine promotion and demotion. Scoring is as follows:

    1. At the end of each game, the winning Third (or one of the Thirds in case of a tie) shall record the result of the game on the score sheets provided.

    2. Each game is scored as follows to determine team rankings within a Series. These points are not added to the Aggregate Points total.

      1. Win - 6 Points
      2. Tie - 4 points
      3. Loss - 2 points
      4. Default Loss - 0 points
    3. Tie-breaking: When Series points are equal, tiebreakers will determine rankings and possible movements between flights. At the completion of each individual series, the following criteria are used in the order presented:

      1. the won-lost record of head-to-head games among the tied teams in that Series.
      2. a qualifying shoot-out (defined in d) below) wherein one registered team member shall throw one swept rock to the button.
      3. a coin toss by the Draw master.
    4. A qualifying shoot-out:

      1. must be completed immediately after one of a team’s scheduled late draw games;
      2. must be completed by a registered team member who played in the game immediately preceding the shoot-out; and
      3. must have the distance from the button accurately recorded on the draw sheet in centimetres (cm) immediately following the shoot-out (i.e. the same night).
  8. Aggregate Points

    1. For the first series, all teams shall be seeded 1 – 24. The top 12 teams shall play for “B” points in the following pools: Pool 1: B1, B4, B5, B8, B9, and B12. Pool2: B2, B3, B6, B7, B10, B11. An identical format shall be followed for teams ranked 13 – 24 (pools C and D) and they shall play for “C” points. Seeding at the beginning of the season will be consistent with the final standings of the previous year. At the discretion of the Committee, seeding positions may be altered by factors such as changes in team composition or the perceived strengths of new teams.

    2. At the end of the first series of each season, the top three teams from each of pools 1 and 2 will be assigned to Division A for series 2, the next two teams from each will be assigned to Division B for Series 2, and the two last-place teams will be assigned to Division C for Series 2. The top team from Pool C and Pool D will be assigned to the B division for Series 2, the next two teams from each will be assigned to Division C for Series 2, and the remaining 6 teams will be assigned to Division D.

    3. In all other series, the top two teams at the end of each series in B/C/D Divisions are promoted to the next Division and the bottom two teams in A/B/C are demoted to the next Division. Tiebreakers apply to the movement between Divisions, not to Aggregate Points. For example, if three teams are tied for second place in C division, they split the Aggregate points evenly (i.e., [232+222+212]/3 =222 each). The team that ranks ahead of the other two tied teams on tiebreakers advances to B Division.

      Aggregate Points are awarded as follows:

      Series Standing A B C D
      1st 300 271 242 213
      2nd 290 261 232 203
      3rd 280 251 222 193
      4th 270 241 212 183
      5th 260 231 202 173
      6th 250 221 192 163
    4. At the end of each Series, the teams are ranked within the Divisions and awarded the Aggregate Points they have earned. The points are accumulated by team throughout the season and the sum of the Aggregate Points determines the Aggregate Champion and the playoff rankings.

    5. Discretionary Default Penalty: For games that are defaulted because the offending team did not make any reasonable effort to reschedule the game or to show up with enough players to ice an eligible team, the offending team may have 10 points deducted from their accumulated Aggregate Points. Informed with a recommendation from the draw master, the Committee will make the final decision on whether an Aggregate Point deduction is appropriate in the circumstances.

  9. Interpretation of the Rules - In the case of disagreement between skips over fouls, forfeitures or questions of interpretation of these rules, the skip who wishes a ruling must contact the draw master for that night at the time of the incident, or as soon as practical after that incident. The draw master for that night should make the decision as soon as possible after discussing the situation with the other skip involved. Advice of members of the Committee is not binding on the draw master. For consistency, skips are to consult the draw master rather than other Committee members. If a player wishes to protest a draw master’s decision, he must do so to the Committee Chairman in writing within 7 days of the game to which the protest relates. The Chairman and both draw masters will review the issue and respond as quickly as possible in the circumstances.



High Park Club Men’s Section Sparing Policy
(Updated September, 2018)


Curling is a team sport and as such the team suffers when a member of the team does not show up to play his game at any given time. When other commitments may interfere with a player’s ability to play, spares are used in order to ensure teams have a full complement of players and everyone enjoys the sport on a level paying ground.

This policy sets out some high-level guidelines for the use of spares in the High Park Club Men’s Competitive Section. The existence of a sparing policy recognizes that appropriate use of spares is critical to the smooth functioning of all leagues in any curling club and if not handled in a fair and consistent manner will quickly become an irritant to all club members.

The sparing guidelines below have been created by the Men’s Committee in response to feedback from Section members that guidelines may be more effective than detailed rules, as they allow for common sense to be applied in the spirit of good sportsmanship, fair play and in the interest of promoting an overall positive experience for Section members.


While fair play begins with adherence to the policies established by the Canadian Curling Association, it involves something more than strict adherence to the rules, written and unwritten. Accordingly, effective as of the 2015/2016 curling season, the Committee is replacing the prescriptive sparing rules used for past seasons with the following guidelines:


  1. Spares should be used only when they are required (i.e. a regular team member who is available to play should not elect or be told not to play).

  2. As a general courtesy and to allow for resolution of potential objections before the game is played, a team who will play with a spare should make a reasonable and timely effort to confirm the sparing plan with their opponent.

  3. The spare should be a Section member in “good standing” (i.e. a Section member with no past due curling fees).

  4. The spare should play the same position of, or a lower position than, the person they are replacing and be a Section member who normally plays that position (i.e. a listed Vice spares for a listed Vice).

  5. The spare should not call the game unless the person he is sparing for normally calls the game or calling the game is the only way the spare can reasonably participate.

  6. A spare should not improve, or be perceived to improve, the team they are sparing for (e.g. an A or B flight Vice should not be asked to spare for a D flight Vice).

  7. To avoid real or perceived conflicts, a Section member competing in the same flight should not be asked to spare on the last night of the series if his sparing may might impact the final series standing of any team in the flight.

  8. The same Section member should not spare on a regular basis for any one team.

  9. If two spares are required, only one should be a regular back end player.

  10. Teams who know they will be missing regular players should submit bye requests to eliminate or limit the need for spares in a series.

The Committee recognizes that there may be circumstances that are either not contemplated by the aforementioned principles or require a team not to follow them. In these circumstances, the team requiring the spare should consult with both the opposing team and the Section Draw Master prior to the game to ensure a solution is agreed by all that is in the spirit of good sportsmanship and fair play.


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