HIGH PARK CLUB SUNDAY OPEN RULES 2009 - 2010

  1. PREFACE: The Sunday Open Section and the High Park Club (the Club) rely on all members of the section to act within the spirit as well as the letter of these rules. The Sunday Open Committee prefers not to act as arbiters and asks that all teams and members always conduct themselves with a constructive spirit of sportsmanship.



  1. CCA (AND OCA) RULES: The current rules of the Canadian Curling Association apply to all matches, including the Free Guard Zone, or four-rock rule.



  1. TEAM COMPOSITION: Each team must meet these criteria:

    1. The team must have signed up according to the posted rules of the Club (Signup Procedures).

    2. Each team will consist of four, five or six players. As per Cub policy, any fifth or sixth member will be assessed full section fees and prize funds.

    3. A player’s eligibility depends on notification to the Drawmaster and publication of the player’s name on the league’s team lists. It is the player’s and his or her Skip’s responsibility to ensure the player’s name is correctly recorded and published.

    4. A team must have at least at least three players, including one male player and one female player; and two registered members, to be eligible to play a game.

    5. To be eligible for the playoffs, a player must have been a registered member of a team before the beginning of the fourth series.


  1. SPARES: Sunday Open players are encouraged to follow the spirit of fair play by trying to maintain the competitive level of their team when looking for spares.


In order to provide flexibility when a substitute player is needed there are no formal requirements on finding a spare, subject to consideration by the Committee if needed. When seeking a spare:

    1. attempt to find front-end players to spare for front-ends and back-end players for back-ends; and,

    2. attempt to find a spare from within the Sunday Open Section first, followed by the Section's spare list in the Draw Room, before looking for spares from other Sections.


If there is a potential concern that the selection of a spare that may significantly change the competitive level of a team please discuss with your opponent. Unresolved concerns can be brought forward to the Committee.



Players and spares are also reminded of the need to follow the Club’s sparing policy:

Sparing Policy (96-11)

    1. Before one can spare in an adult section, a person must be 16 years of age or older;

    2. Guests, Friends of High Park and Junior members may spare in any other sections of the Club and aggregate of two times per season;

    3. House members may spare in any section of the club an aggregate number of six times per season;

    4. Single section members are limited to sparing six times per season; and,

    5. Members who have paid a second section fee have unlimited sparing privileges.



  1. LENGTH OF GAMES: All regular-season and playoff games shall be a maximum of eight ends. Ties will not be broken.



  1. GAME SCHEDULING: Unless otherwise posted, the regular season matches are scheduled to begin at 5:30 p.m. and 7:30 p.m. on the night of play. The digital clock on the east wall will be the official timepiece. Games are to be played at their scheduled time, subject to the following:

    1. One team not ready: if a team is not eligible to begin to play its scheduled game within ten minutes after the scheduled start time (i.e. by 5:40 or 7:40), the team will forfeit one point, one end, and the hammer. At the end of the next ten minutes, the team will forfeit another point, another end, and the hammer.

      1. Where the ice is not ready by 5:40 or 7:40, the penalty will apply if a team is unable to proceed as soon as the ice is ready.

      2. After a delay of twenty-five minutes from the scheduled start time, the offending team forfeits the game by default.

    2. If both skips agree, games may be rescheduled, subject to ice availability. Rescheduled games must be played before the last night of the Series. The team requesting the rescheduling forfeits the match by default if the match is not played.

  1. If a team (or both teams) is (are) unable to reschedule a game as a result of participating in a CCA, OCA or TCA event occurring on a game night, the team(s) will forfeit the game. However, the team(s) will be awarded a Loss, rather than a Default Loss and an Aggregate Points Deduction for the default will not be assessed.

  2. A time limit is in effect for the first draw only: No more than two ends may be completed after 7:10 p.m. That is, if the last rock of the sixth end has come to a rest before the clock reads 7:10 p.m., then eight ends may be played. If the sixth end is still in progress when the clock reads 7:10 p.m., a maximum of seven ends may be played. If there is no game scheduled for the ice at 7:30 p.m. this rule is waived. The time limit will not apply to playoff games.


  1. At their discretion, the committee may decide to extend the finish time for Game Scheduling (rule 6 d) for up to 10 minutes beyond the normal 7:10 because of, for example, delay in ice preparation, extreme weather or traffic conditions that cause a significant number of games to start late. A decision to extend the schedule will be made prior to the start of games; it will apply to all teams playing that draw;


  1. No time-outs are permitted.


  1. SCORING: Teams are awarded points for the results of each game. At the end of each Series (as determined by the Drawmaster), standings will determine points awarded to team for the Aggregate points, and which will determine promotion and demotion, and playoff participation. Scoring is as follows:

    1. At the end of each game, the winning Third (or one of the Thirds in case of a tie) shall record the result of the game on the score sheets provided in the Draw Room.

    2. The scoring system for Sunday Open will be as follows:


Win = 2 Points

Tie = 1 Point

Loss = 0 Points

Default = -1 Point

Each team’s record of play must be recorded on the draw score sheet before the end of the last game of each series. For games where a result is not recorded each team will be awarded as loss. Each team is responsible for checking the results of their games to ensure accuracy. The results of games as recorded on the draw score sheet will be taken as final and will not be adjusted after the end of the series.

The following bonuses being allotted by flight division at the end of each series:


A = +6 Points

B = +4 Points

C = +2 Points

D = No Bonus Points

    1. Tie-breaking – Regular Season: When Series points are equal, tiebreakers will determine rankings and possible movements between flights. At the completion of each individual series, the following criteria are used in the order presented:

      1. the won-lost record of head-to-head games among the tied teams in that Series

      2. the total score of a shoot-out wherein each team member shall throw one swept rock to the button.

      3. a coin toss by the Draw master.

    2. The aggregate point totals for the year will determine the aggregate winner for Sunday Open.

    3. Tie-breaking – Aggregate Points Winner: When the regular season ending aggregate points are equal between two or more teams a tiebreaker will determine single Aggregate Points Winner according to the following criteria:

  1. the greater number of wins over the course of the year

  2. the teams' head-to-head record over the course of the year (where a comparison is possible)

  3. the greater shootout score recorded in the 4th series

    1. Shoot-out:


  1. Each player shall throw one rock towards the glass; sweeping is allowed; and points are awarded based on closeness to the button as follows:


Full Button: 15

Biting Button: 10

Full Four: 7

Biting Four: 5

Full Eight: 4

Biting Eight: 3

Full Twelve: 2

Biting Twelve: 1


  1. Teams are required to complete one shoot-out per series; and teams not recording a shoot-out score before the end of a series will be awarded 0 points.


  1. The fourth series shoot-out scores will be used to break ties in overall team ranking for the playoffs


  1. Spares are eligible to participate in a shoot-out.

 


  1. INTERPRETATIONS OF THE RULES: In the case of disagreement between skips over fouls, forfeitures or questions of interpretation of these rules, the skip who wishes a ruling must contact a committee member at the time of the incident, or as soon as practical after that incident. The committee should make the decision as soon as possible after discussing the situation with the other skip involved.